Home_

Click on the project titles or images to see a breakdown of each project

Sudden Depth_

  • Producer and Level Designer for a Vertical Slice of an Isometric Strategy Game.
  • 16 levels created for tile-based strategic combat.
  • Managed an 11 person team over the Summer.

Save the Date_

  • Created level design maps and obstacle designs for an obstacle platformer
  • Level Designer in charge of concepts and obstacles for mechanics
  • Playable found on Steam

Farmed & Dangerous_

  • Level Designer and Economics Designer
  • Designed a 1v1 competitive local real time strategy level
  • Designed the tutorial level to help teach the player mechanics and utility load-out
  • Playable found on itch.io (2-player controller game)

Pale Ail_

  • Designed a custom level for Left 4 Dead 2 under the Hammer Editor
  • First map of 4 completed over the Summer of 2020. Full campaign to come.

Belgium Lawful_

  • Designed a contained level focused on stealth
  • The level incorporates three different methods of entering the Tower: aggressive, pacifist, and stealth

More to come!

Examples of more levels and games in the works

High-Stakes_

Untitled Team Fortress 2 Map – ‘King of the Hill’ multiplayer_

Going Vogue_

  • Designed a level layout submission focused on stealth, similar to ‘Belgium Lawful’
  • The level is themed around an urban art museum, where a player can utilize art pieces as make-shift weapons or distractions
  • The goal is to reach the contact, before opposing forces do on the eve of an exhibit opening